![]() We all have experience in the gaming industry working on various indie games and AAA games as well. The core team behind Unbound: Worlds Apart is I, Olga, and Andrei. ![]() It gradually evolved into the game you see today. In time, as the scope of the game grew it got more complex story and gameplay-wise, so we had to come up with more complex and detailed visuals to sustain the lore of the game. The main color scheme and the idea behind the environment and the characters were already established at that point. Going from a 3D idea to 2D, the art style must have changed over time…Īt first, we had a much simpler and cleaner art style, although the dark atmosphere was there already. I would say the diversity of the magical portals the player gets adds a lot of fun and offers interesting things to do and ways to explore the worlds of Unbound. What sets the game apart from similar games in the genre?Įach portal has its own unique mechanic, which gives the player the ability to experience the game in a lot of different ways, compared to other games where you only switch the worlds throughout the entire game. Most notably I would say it’s Braid, Limbo, Hollow Knight, Ori and The Blind Forest and Portal. We started to add depth to this mechanic, to see how we can combine the portal with different elements or what abilities a portal can give to the character. What if we show things only in a region like a bubble? Once I was watching a video with the metal band Architects and they had a huge bubble behind them where they displayed different things, and that instantly clicked. We had a problem doing that because switching between worlds at once can be annoying and disrupting so we needed to find a solution for that. We quickly realized that we don’t have the resources to be able to finish a game like that, and it’s probably best if we move the idea somehow in 2D. Back in 2016, we decided to do a 3D game where you can shift lights and see different things in the colored light. The core concept for Unbound is the portal. What were some of the inspirations for Unbound? Check out a demo for the game on Steam, and find out more about the game’s development below. With a striking art style and metroidvania elements, this is another promising indie to look out for. ![]() We talk to Romanian-based developer Alien Pixel Studios about their upcoming puzzle platformer Unbound: Worlds Apart.
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